![]() Whatever the reason, there are so many other things to explore. "The way we're looking at it is if you go through all our other mediums - film, television, comics, music, books - there are plenty of ideas that have yet to be realised in an interactive form that haven't happened for risk aversion reasons, technical capacity, and so on. And what we're talking about is not even those things. So on the one hand, we can look at it and go, 'Haven't we already gone through all the well-trodden areas of fantasies that are popular in culture right now?' But then, just off the top of my head, where's your 'be an astronaut' FPS? Or Gearbox is doing their Borderlands and fantasy thing they're going to do. We're in the 'silent film' era, as far as I'm concerned, in terms of all the different interactions, fantasies and everything we can realise. "In my personal opinion, video games are the preeminent creative medium of the 21st century. "I think there are always things left to do," Warner tells. What else can be left? Scott Warner, Team Kaiju That's probably true, but a little hard to fathom there are military shooters covering every real-world conflict that comes to mind (as well as scores of fictional ones), open-world shooters set in far flung locations around the world, Wild West shooters, spy shooters, army shooters, sci-fi shooters, cartoon shooters, puzzle shooters - heck, Far Cry Primal essentially turned the end of Upper Paleolithic Age into a shooter. The team is currently working on a new IP for a live service game, and while details beyond that are scarce, Warner adds that: "Gaming has yet to address all the player fantasies we could enjoy in an FPS game." 'Kaiju' means 'strange beast' and that's what the studio hopes to be in the AAA space, creating games that shake up what is already a highly competitive genre: multiplayer first-person shooters. Now we know they are one and the same thing. And just a few months ago, TiMi announced it had also opened a Seattle studio to make AAA console games. And so the teams kind of have two choices either go independent on a smaller scale or they continue to work on sequel after sequel.It's been more than a year since we learned Tencent had hired Halo 4 lead designer Scott Warner to lead a new Los Angeles-based office under its TiMi Studios business. “It was attractive to me in the same way that it has been for a lot of our team members and that a lot of people in triple-A are now in these mega-franchises that really can’t do original titles,” Warner explained. He also said that his fellow team members share the same viewpoint as him. Warner also told the publication that he joined TiMi because the developer would allow him to work on a brand-new IP while not going completely independent. But ultimately, we want our game to be played on as many platforms as it can be.” “We are concentrating on PC and console for now. “We’re working on with a lot of people assembled, who have made those games for quite some time,” he said. In an interview with VentureBeat, Warner also revealed that his team is currently working on an original competitive first-person shooter game, although details are currently still scarce.
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